Sniper rifle range decreased from 63 to 48, and increased the cooldown between each shot from 8.5 to 9 seconds. Weapons should feel much more reliable in their prefered combat situations. We felt that damage was too inconsistent, creating for very random performance of most weapons. Moving accuracy penalty of all small arms weapons decreased and normalized from 0.3-0.75 to 0.8. Sub machine gun and assault rifle range table adjusted to 5/15/23/32. Bolt-action and semi-automatic rifle range decreased from 53 to 42, and range table adjusted to 9/20/30/40. Heavy machine gun teardown and setup times reduced. Heavy machine gun effectiveness vs suppressed units reduced. Mortar effectiveness against bunkers doubled. Mortar Shell trajectory slightly improved. ![]() * Increased maximum range AoE damage and radius. * Reduced medium range AoE damage and radius. * Reduced lethal range AoE damage radius. Mortar area of effect profile changes increasing their consistency: Manpower strategic point revert time reduced from 15s to 10s Fuel and Munition strategic point capture time redone: Removed manpower income from munition and fuel points. Income from manpower points significantly decreased. Slightly increased heavy cover effectiveness. Significantly increased light cover effectiveness. Anti-Blob rebalanced it gives a received suppression of 1.1, received accuracy of 1.02 and weapon accuracy of 0.925. ![]() Anti-blob should no longer affect squads who are inside of buildings, bunkers and halftracks. The radius worked differently than originally expected, creating a bigger aura than intended. Anti-blob radius decreased from 10 to 6. This is also a change that works because and is highly related to scatter changes. Tank area of effect profiles redone to make them less reliant on direct impacts and more on area of effect damage. Area of effect damage and penetration profiles tuned down to make area of effect weapon effectiveness work as intended after the area of effect "accuracy" fix. Area of effect will now always be applied correctly. Previously there was a potential to not apply area of effect damage even on minimum radius. Significant fixes made to area of effect damage related to area of effect "accuracy". Ballistic weapon misses will look more realistic as opposed to firing far off target when the shot misses. Significant changes made to tank, antitank and infantry antitank scatter.
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